Source code for camel.workforce.workforce

# =========== Copyright 2023 @ CAMEL-AI.org. All Rights Reserved. ===========
# Licensed under the Apache License, Version 2.0 (the “License”);
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an “AS IS” BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# =========== Copyright 2023 @ CAMEL-AI.org. All Rights Reserved. ===========
from __future__ import annotations

import ast
import asyncio
import logging
from collections import deque
from typing import Deque, Dict, List, Optional

from colorama import Fore

from camel.agents import ChatAgent
from camel.configs import ChatGPTConfig
from camel.messages.base import BaseMessage
from camel.models import ModelFactory
from camel.tasks.task import Task, TaskState
from camel.toolkits import SEARCH_FUNCS, WEATHER_FUNCS, GoogleMapsToolkit
from camel.types import ModelPlatformType, ModelType
from camel.workforce.base import BaseNode
from camel.workforce.prompts import (
    ASSIGN_TASK_PROMPT,
    CREATE_NODE_PROMPT,
    WF_TASK_DECOMPOSE_PROMPT,
)
from camel.workforce.role_playing_worker import RolePlayingWorker
from camel.workforce.single_agent_worker import SingleAgentWorker
from camel.workforce.task_channel import TaskChannel
from camel.workforce.utils import (
    TaskAssignResult,
    WorkerConf,
    check_if_running,
)
from camel.workforce.worker import Worker

logger = logging.getLogger(__name__)


[docs] class Workforce(BaseNode): r"""A system where multiple workder nodes (agents) cooperate together to solve tasks. It can assign tasks to workder nodes and also take strategies such as create new worker, decompose tasks, etc. to handle situations when the task fails. Args: description (str): Description of the node. children (Optional[List[BaseNode]], optional): List of child nodes under this node. Each child node can be a worker node or another workforce node. (default: :obj:`None`) coordinator_agent_kwargs (Optional[Dict], optional): Keyword arguments for the coordinator agent, e.g. `model`, `api_key`, `tools`, etc. (default: :obj:`None`) task_agent_kwargs (Optional[Dict], optional): Keyword arguments for the task agent, e.g. `model`, `api_key`, `tools`, etc. (default: :obj:`None`) new_worker_agent_kwargs (Optional[Dict]): Default keyword arguments for the worker agent that will be created during runtime to handle failed tasks, e.g. `model`, `api_key`, `tools`, etc. (default: :obj:`None`) """ def __init__( self, description: str, children: Optional[List[BaseNode]] = None, coordinator_agent_kwargs: Optional[Dict] = None, task_agent_kwargs: Optional[Dict] = None, new_worker_agent_kwargs: Optional[Dict] = None, ) -> None: super().__init__(description) self._child_listening_tasks: Deque[asyncio.Task] = deque() self._children = children or [] self.new_worker_agent_kwargs = new_worker_agent_kwargs coord_agent_sys_msg = BaseMessage.make_assistant_message( role_name="Workforce Manager", content="You are coordinating a group of workers. A worker can be " "a group of agents or a single agent. Each worker is " "created to solve a specific kind of task. Your job " "includes assigning tasks to a existing worker, creating " "a new worker for a task, etc.", ) self.coordinator_agent = ChatAgent( coord_agent_sys_msg, **(coordinator_agent_kwargs or {}) ) task_sys_msg = BaseMessage.make_assistant_message( role_name="Task Planner", content="You are going to compose and decompose tasks.", ) self.task_agent = ChatAgent(task_sys_msg, **(task_agent_kwargs or {})) # If there is one, will set by the workforce class wrapping this self._task: Optional[Task] = None self._pending_tasks: Deque[Task] = deque() def __repr__(self): return f"Workforce {self.node_id} ({self.description})" def _decompose_task(self, task: Task) -> List[Task]: r"""Decompose the task into subtasks. This method will also set the relationship between the task and its subtasks. Returns: List[Task]: The subtasks. """ decompose_prompt = WF_TASK_DECOMPOSE_PROMPT.format( content=task.content, child_nodes_info=self._get_child_nodes_info(), additional_info=task.additional_info, ) self.task_agent.reset() subtasks = task.decompose(self.task_agent, decompose_prompt) task.subtasks = subtasks for subtask in subtasks: subtask.parent = task return subtasks
[docs] @check_if_running(False) def process_task(self, task: Task) -> Task: r"""The main entry point for the workforce to process a task. It will start the workforce and all the child nodes under it, process the task provided and return the updated task. Args: task (Task): The task to be processed. Returns: Task: The updated task. """ self.reset() self._task = task task.state = TaskState.FAILED self._pending_tasks.append(task) # The agent tend to be overconfident on the whole task, so we # decompose the task into subtasks first subtasks = self._decompose_task(task) self._pending_tasks.extendleft(reversed(subtasks)) self.set_channel(TaskChannel()) asyncio.run(self.start()) return task
[docs] @check_if_running(False) def add_single_agent_worker( self, description: str, worker: ChatAgent ) -> Workforce: r"""Add a worker node to the workforce that uses a single agent. Args: description (str): Description of the worker node. worker (ChatAgent): The agent to be added. Returns: Workforce: The workforce node itself. """ worker_node = SingleAgentWorker(description, worker) self._children.append(worker_node) return self
[docs] @check_if_running(False) def add_role_playing_worker( self, description: str, assistant_role_name: str, user_role_name: str, assistant_agent_kwargs: Optional[Dict] = None, user_agent_kwargs: Optional[Dict] = None, chat_turn_limit: int = 3, ) -> Workforce: r"""Add a worker node to the workforce that uses `RolePlaying` system. Args: description (str): Description of the node. assistant_role_name (str): The role name of the assistant agent. user_role_name (str): The role name of the user agent. assistant_agent_kwargs (Optional[Dict], optional): The keyword arguments to initialize the assistant agent in the role playing, like the model name, etc. Defaults to `None`. user_agent_kwargs (Optional[Dict], optional): The keyword arguments to initialize the user agent in the role playing, like the model name, etc. Defaults to `None`. chat_turn_limit (int, optional): The maximum number of chat turns in the role playing. Defaults to 3. Returns: Workforce: The workforce node itself. """ worker_node = RolePlayingWorker( description, assistant_role_name, user_role_name, assistant_agent_kwargs, user_agent_kwargs, chat_turn_limit, ) self._children.append(worker_node) return self
[docs] @check_if_running(False) def add_workforce(self, workforce: Workforce) -> Workforce: r"""Add a workforce node to the workforce. Args: workforce (Workforce): The workforce node to be added. Returns: Workforce: The workforce node itself. """ self._children.append(workforce) return self
[docs] @check_if_running(False) def reset(self) -> None: r"""Reset the workforce and all the child nodes under it. Can only be called when the workforce is not running.""" super().reset() self._task = None self._pending_tasks.clear() self._child_listening_tasks.clear() self.coordinator_agent.reset() self.task_agent.reset() for child in self._children: child.reset()
[docs] @check_if_running(False) def set_channel(self, channel: TaskChannel) -> None: r"""Set the channel for the node and all the child nodes under it.""" self._channel = channel for child in self._children: child.set_channel(channel)
def _get_child_nodes_info(self) -> str: r"""Get the information of all the child nodes under this node.""" info = "" for child in self._children: if isinstance(child, Workforce): additional_info = "A Workforce node" elif isinstance(child, SingleAgentWorker): additional_info = "tools: " + ( ", ".join(child.worker.func_dict.keys()) ) elif isinstance(child, RolePlayingWorker): additional_info = "A Role playing node" else: additional_info = "Unknown node" info += ( f"<{child.node_id}>:<{child.description}>:<" f"{additional_info}>\n" ) return info def _find_assignee( self, task: Task, ) -> str: r"""Assigns a task to a worker node with the best capability. Parameters: task (Task): The task to be assigned. Returns: str: ID of the worker node to be assigned. """ self.coordinator_agent.reset() prompt = ASSIGN_TASK_PROMPT.format( content=task.content, child_nodes_info=self._get_child_nodes_info(), additional_info=task.additional_info, ) req = BaseMessage.make_user_message( role_name="User", content=prompt, ) response = self.coordinator_agent.step( req, output_schema=TaskAssignResult ) result_dict = ast.literal_eval(response.msg.content) task_assign_result = TaskAssignResult(**result_dict) return task_assign_result.assignee_id async def _post_task(self, task: Task, assignee_id: str) -> None: await self._channel.post_task(task, self.node_id, assignee_id) async def _post_dependency(self, dependency: Task) -> None: await self._channel.post_dependency(dependency, self.node_id) def _create_worker_node_for_task(self, task: Task) -> Worker: r"""Creates a new worker node for a given task and add it to the children list of this node. This is one of the actions that the coordinator can take when a task has failed. Args: task (Task): The task for which the worker node is created. Returns: Worker: The created worker node. """ prompt = CREATE_NODE_PROMPT.format( content=task.content, child_nodes_info=self._get_child_nodes_info(), additional_info=task.additional_info, ) req = BaseMessage.make_user_message( role_name="User", content=prompt, ) response = self.coordinator_agent.step(req, output_schema=WorkerConf) result_dict = ast.literal_eval(response.msg.content) new_node_conf = WorkerConf(**result_dict) new_agent = self._create_new_agent( new_node_conf.role, new_node_conf.sys_msg, ) new_node = SingleAgentWorker( description=new_node_conf.description, worker=new_agent, ) new_node.set_channel(self._channel) print(f"{Fore.CYAN}{new_node} created.{Fore.RESET}") self._children.append(new_node) self._child_listening_tasks.append( asyncio.create_task(new_node.start()) ) return new_node def _create_new_agent(self, role: str, sys_msg: str) -> ChatAgent: worker_sys_msg = BaseMessage.make_assistant_message( role_name=role, content=sys_msg, ) if self.new_worker_agent_kwargs is not None: return ChatAgent(worker_sys_msg, **self.new_worker_agent_kwargs) # Default tools for a new agent function_list = [ *SEARCH_FUNCS, *WEATHER_FUNCS, *GoogleMapsToolkit().get_tools(), ] model_config_dict = ChatGPTConfig( tools=function_list, temperature=0.0, ).as_dict() model = ModelFactory.create( model_platform=ModelPlatformType.OPENAI, model_type=ModelType.GPT_4O, model_config_dict=model_config_dict, ) return ChatAgent(worker_sys_msg, model=model, tools=function_list) async def _get_returned_task(self) -> Task: r"""Get the task that's published by this node and just get returned from the assignee. """ return await self._channel.get_returned_task_by_publisher(self.node_id) async def _post_ready_tasks(self) -> None: r"""Send all the pending tasks that have all the dependencies met to the channel, or directly return if there is none. For now, we will directly send the first task in the pending list because all the tasks are linearly dependent.""" if not self._pending_tasks: return ready_task = self._pending_tasks[0] # If the task has failed previously, just compose and send the task # to the channel as a dependency if ready_task.state == TaskState.FAILED: # TODO: the composing of tasks seems not work very well self.task_agent.reset() ready_task.compose(self.task_agent) # Remove the subtasks from the channel for subtask in ready_task.subtasks: await self._channel.remove_task(subtask.id) # Send the task to the channel as a dependency await self._post_dependency(ready_task) self._pending_tasks.popleft() # Try to send the next task in the pending list await self._post_ready_tasks() else: # Directly post the task to the channel if it's a new one # Find a node to assign the task assignee_id = self._find_assignee(task=ready_task) await self._post_task(ready_task, assignee_id) async def _handle_failed_task(self, task: Task) -> bool: if task.failure_count >= 3: return True task.failure_count += 1 # Remove the failed task from the channel await self._channel.remove_task(task.id) if task.get_depth() >= 3: # Create a new worker node and reassign assignee = self._create_worker_node_for_task(task) await self._post_task(task, assignee.node_id) else: subtasks = self._decompose_task(task) # Insert packets at the head of the queue self._pending_tasks.extendleft(reversed(subtasks)) await self._post_ready_tasks() return False async def _handle_completed_task(self, task: Task) -> None: # archive the packet, making it into a dependency self._pending_tasks.popleft() await self._channel.archive_task(task.id) await self._post_ready_tasks() @check_if_running(False) async def _listen_to_channel(self) -> None: r"""Continuously listen to the channel, post task to the channel and track the status of posted tasks. """ self._running = True logger.info(f"Workforce {self.node_id} started.") await self._post_ready_tasks() while self._task is None or self._pending_tasks: returned_task = await self._get_returned_task() if returned_task.state == TaskState.DONE: await self._handle_completed_task(returned_task) elif returned_task.state == TaskState.FAILED: halt = await self._handle_failed_task(returned_task) if not halt: continue print( f"{Fore.RED}Task {returned_task.id} has failed " f"for 3 times, halting the workforce.{Fore.RESET}" ) break elif returned_task.state == TaskState.OPEN: # TODO: multi-layer workforce pass else: raise ValueError( f"Task {returned_task.id} has an unexpected state." ) # shut down the whole workforce tree self.stop()
[docs] @check_if_running(False) async def start(self) -> None: r"""Start itself and all the child nodes under it.""" for child in self._children: child_listening_task = asyncio.create_task(child.start()) self._child_listening_tasks.append(child_listening_task) await self._listen_to_channel()
[docs] @check_if_running(True) def stop(self) -> None: r"""Stop all the child nodes under it. The node itself will be stopped by its parent node. """ for child in self._children: child.stop() for child_task in self._child_listening_tasks: child_task.cancel() self._running = False